Tatianne C De Paula M's creative profile on folioSWEEP.

[u'post-production', u'Post-Production', u'Trilingual', u'Modelling', u'lighting', u'Illustrator', u'illustrator', u'Lighting', u'ILLUSTRATION', u'Illustration', u'illustration', u'drawing', u'Drawing', u'DESIGN', u'Design', u'design', u'Crafts', u'branding', u'Branding', u'3d', u'3D', u'toy design', u'Toy Design', u'Graphic Design', u'Graphic design', u'graphic design', u'graphic Design', u'digital design', u'Digital Design', u'digital art', u'Digital art', u'Digital Art', u'Design 3D', u'Character design', u'Character Design', u'character design', u'3ds max', u'3DS Max', u'3D Modelling']

Tatianne C De Pau...

(Professional)
Tatianne C De Paula M

Animation

Autodesk 3ds Max , Zbrush, Adobe Illustrator, Adobe In-Design

Brasil

3D Modeling , 3D Modeling, Character Design, Branding

Especialização em modelação digital em 3D (Formas orgânicas e técnicas). <br>Incluindo:<br>- Texturização, iluminação, rendering e pós-produção. <br>- Preparação e produção de animações. <br>- Produções gráficas de vários portes. (Livros, revistas, folhetos e afins) <br>- Criação de imagens originais, ilustrações, personagens, caricaturas e estampas. (Criadas em vetoriais ou pinturas. (desenho))<br>- Efeitos visuais e especias, em 3D e/ou em pós-produção. <br>Fluente em Espanhol e Inglês. <br>Facilmente adaptável a diferentes ambientes. <br>Criativa, forte em design e com conhecimento grande de culturas internacionais. <br><br>Specialized in 3D Digital Modelling. (Organic and Technical.)<br>Including:<br>- Texturing, lighting, rendering and post-production.<br>- Pre-production and post-production of animations.<br>- Graphic productions of various methods, including books, magazines, fliers and etc.<br>- Creation of original imagery, illustrations, characters, caricature and patterns, in vectors, or hand drawing.<br>- Special effects, in 3D or in post-production.<br>Fluent in Portuguese (Native), Spanish and English.<br>Easily adaptable to different settings and places.<br>Creative, strong in design and wide knowledge of international cultures.

Liangyu Huang

(Professional)
Liangyu Huang

Marcelo Boasso

(Professional)
Marcelo Boasso

Autodesk Maya , Adobe Photoshop, Corel Painter

Argentina

3D Modeling , Animation (3D), Concept art

Available for freelance

Bruno Valentim

(Professional)
Bruno Valentim

Design (Visual)

Adobe Illustrator , Adobe Photoshop, Adobe In-Design

Brazil

Creative Direction , Illustration, Graphic Design

None

Rachel Mollinedo

(Professional)
Rachel Mollinedo

Harald Oesterle

(Professional)
Harald Oesterle

Autodesk Maya , Adobe Photoshop, Corel Painter

Austria

3D Modeling , Animation (3D), Concept art

My work is often inspired by small details, everyday observations that grow into whole small worlds of imagination and fantasy. In my pictures I also include little details to make the situation look more &ldquo;realistic&rdquo; in a way that the character is put in a surrounding where everything fits together into a small, functioning universe.At first glance people often consider the resulting images to be funny, cute or comic-like. But if you take a closer look you can sometimes spot a more serious side of the picture as well.

Ralph Riccardi

(Professional)
Ralph Riccardi

Entertainment

Adobe Premiere , Adobe After Effects, Adobe Encore, Adobe Photoshop

USA

Film, Video Editing , Film, Video Editing, Film, Video Editing, Film, Video Editing

My most recent position included not only managing permalance editors and freelance crews but also writing, producing, camera operation and editing for executive messages, DTC videos, training videos, product launches and general corporate videos. I have a great deal of experience in video production and delivery across multiple platforms. On a daily basis I work closely with creative and technical teams, accurately scope projects, direct and coordinate both studio and location shoots, communicate with clients, oversee QC, revisions and final delivery across global networks.

Tercio Filintro

(Professional)
Tercio Filintro

David Frutos Egea

(Professional)
David Frutos Egea

Monalisa Paiva Da...

(Professional)
Monalisa Paiva Dantas

Dorian Iten

(Professional)
Dorian Iten

Fine Arts & Crafts

Adobe Photoshop , Adobe Lightroom, Zbrush, Modo

United States

Art Direction , Sculpting, Hyper Realism, Retouching

I am a visual artist & teacher with a passion for ancient knowledge and the cutting edge of creative technologies.

Bert Heynderickx

(Professional)
Bert Heynderickx

Industrial Design

Zbrush , Vray

Belgium

Vehicle Design , Vehicle Design

None

Kevin Shi

(Professional)
Kevin Shi

Nasser Elsamadisy

(Professional)
Nasser Elsamadisy

Elizabeth Dow

(Amateur)
Elizabeth Dow

Fael Mondego

(Professional)
Fael Mondego

Design (Visual)

Adobe Photoshop , Vray

Brazil

Digital Art , Animation (3D), Fantasy Art

I am a musician, at really. Borned in Rio de Janeiro - Brasil. Never did digital paintings before. I am still learning!!!! Leave your comments so I can improve my skill.Here is a link for videos with my music.

Eva Pereira

(Amateur)
Eva Pereira

Bing Yu

(Professional)
Bing Yu

Cody Lambert

(Professional)
Cody Lambert

Design (Visual)

Adobe Photoshop , Adobe Photoshop, Autodesk Maya, Zbrush

United States

Illustration , Concept art, 3D Modeling, Character Design

None

Yunrui Sun

(Professional)
Yunrui Sun

Hohoho John

(Professional)
Hohoho John

Glenn Woodrome

(Professional)
Glenn Woodrome

Valerie Tremblay

(Professional)
Valerie Tremblay

Computer Graphics

Adobe Photoshop , Adobe Photoshop, Corel Painter

Canada

Environmental Art , Animation (3D), Digital Art, Character Design

I'm currently finishing my 5th project to receive my diplome from Centre Nad. I can't wait to receive it and finally work in the industry!! Any comment on my work would be most welcome!! ^.^

Ding Wang

(Professional)
Ding Wang

Bruno Melo

(Professional)
Bruno Melo

Computer Graphics

Vray , Adobe Photoshop

Brazil

Digital Art , Character Design

My name is Bruno Melo, I work as freelance character artist.Services that I offer:* digital sculpting for 3d printing and rapid prototyping* high/low polygon character, creature or hard surface modeling/sculpting for cinematic or game assets* accurate normal map/ambient occlusion and any other next gen art asset creationTools that I use:* 3Ds Max* mudbox* photoshop* xNormal* zbrush I&acute;m available for freelance, please feel free to contact me:

Douglas Figueira

(Professional)
Douglas Figueira

Design (Visual)

Adobe Photoshop , Vray, Zbrush

Brazil

Environmental Art , Fantasy Art

None

Jay Casmirri

(Professional)
Jay Casmirri

Motion Pictures & Film

Final Cut Pro ,

United States

Video ,

About me<br>I came from a background as a designer, then creative director for ad agencies and design firms. I have migrated most of my efforts to video over the past 10 years, now producing projects from inception through delivery, including concept, scriptwriting, shooting (with my own HD cameras) to editing and post production, as well as shooting still photography of products, architecture and people.<br>Credits and Employment History<br>For the past 15 years, I have owned Vivid Gray, Inc. Through this company, I execute many freelance and contract jobs, some as a "one man show", and others where I have outsourced talent with specific skills that support my own. For 7 years, I edited a weekly TV show on DirecTV and Dish Network, "The Horse Show with Rick Lamb", that airs on a network called RFD. I have also shot and edited countless interviews, lessons and other videos for screenwriting guru Robert McKee's web learning resource for screenwriters "storylogue.com".<br><br>Other current clients include ForTheRecord, a court recording audio and software company. For FTR, I not only provide video, but reach back into my earlier skill set to provide corporate identity, print advertising, collateral advertising, online advertising, and trade show design.<br>Education<br>I have a Bachelor of Fine Arts Degree from Louisiana Tech University in Advertising Design.<br>Technical Equipment<br>• Panasonic AF-100 HD video camera, with a full complement of Nikon lenses, both primes and zooms.<br>• Panasonic Lumix GH3 HD video/still camera, sharing lenses with the AF-100<br>• 5 Photoflex Starlite and Octadome Softbox kits in varying sizes + 3 NRG Focusing Quartz Heads, stands, reflectors, and large scrim, as well as green/blue screen systems.<br>• A set of 4 LCD lighting heads for smaller spaces and quicker setups.<br>• Axis Camera Dolly<br>• 6' Slyder Dolly<br>• Cobra Crane<br>• Audio support including Sennheiser Wireless Lavs/Handhelds, Azden Shotgun Mic, several studio condenser mics, mixers, etc.<br>• Mac Pro editing station with Final Cut Studio and a full suite of audio software including Bias Peak, Apple Logic, Waves Gold Plugins, and many others.<br>Other Skills/Additional Information<br>Extensive experience with audio and music performance, writing, recording and editing, including scoring a short independent film and the writing, performance, and recording of jingles.<br>References<br>Story Seminars/Robert McKee: Contact Mia McKee at 860-799-7744.<br>The Horse Show with Rick Lamb: Contact Rick Lamb at 602-677-8841.<br>

David Edwards

(Professional)
David Edwards

Design (Visual)

Adobe Photoshop , Vray

Canada

Digital Art , Environmental Art

I'm a freelance vfx artist located in the UK. I specialise in matte painting with a generalist background in 3d and motion graphics. I've been featured in a number of publications including Digital Art Masters. Commercial work includes projects for TV, games and film, including projects such as Prince Caspian, Me and Orson Welles and Ashes to ashes.

Hayley Kyte

(Professional)
Hayley Kyte

Design (Visual)

Adobe Photoshop , Adobe Illustrator, Adobe In-Design, Adobe After Effects

United Kingdom

Graphic Design ,

None

Waxhug Films

Waxhug Films

Ruan Van Der Sande

(Professional)
Ruan Van Der Sande

Marco Pugliese

(Professional)
Marco Pugliese

Silvia Valls

(Professional)
Silvia Valls

André Teles D.

(Professional)
André Teles D.

Sebastian Popa

(Professional)
Sebastian Popa

Industrial Design

Autodesk 3ds Max , Autodesk 3ds Max

Romania

Industrial Design , Product Design

My interest in arts and design was developed since I was a child. As a result of this, at ten years old I enrolled at an arts school followed by an arts high school in my hometown, where I studied fine arts and design. Next, I pursued my design education at The National University of Arts<br>Bucharest, graduating in 2010 with a BA Product Design Degree.<br><br>In the summer of 2012 I graduated from the MA Industrial Design Programme at Central Saint Martins College of Art and Design London, a higher education experience consisting of conceptual, commercial, creative, critical design approaches, workshops, lectures, exhibitions and much more, all held at the heart of the Design Community, in London and in other cities throughout Europe.<br><br>In my work I try to experiment on various areas of the design discipline, trying to diversify my design language. Besides the commercial part of the design world, I am interested in the areas of conceptual and critical design.

Tuval Rabina

(Hobbyist)
Tuval Rabina

Ian Chen

(Professional)
Ian Chen

Entertainment

United States

Ian Chen is a composer for film and concert theatre, currently based in Los Angeles, CA. He has worked on films, TV, and games from all around the world, and his projects have won numerous awards including Best Documentary from AAIFF (THE TRAIL FROM XINJIANG) and reviewed on The New York TImes (BLUE ROOM). His style is mostly instrumental, with cinematic and/or indie production.

Calle Höglund

(Hobbyist)
Calle Höglund

Daniel Merkel

(Professional)
Daniel Merkel

Design (Visual)

Adobe Photoshop , Vray

Brazil

Digital Art , Environmental Art

None

Marlindo Pontes

(Professional)
Marlindo Pontes

Kristian Davidson

(Professional)
Kristian Davidson

Industrial Design

Adobe Photoshop , Vray

Canada

Vehicle Design , Vehicle Design

The thing about games that really gets me (in a good way), is that when you're creating characters and worlds for, say, comics, then you can create absolutely anything you want, and you can have these characters and worlds doing anything you want, and then you can look at them, sitting in their little boxes, not doing anything. With movies you can do almost the same, except of course that it takes a LOT more work to make something believable and to have it blend in realistically with it's surroundings. When done well it can be an amazing visually experience, but again, the image sits in it's little box and you can watch it move around. But with games, you can create the most unbelievable characters, place them in completely outlandish worlds that only need to be believable in themselves, put the whole thing it's little box, and then take control of the little box!

Binwang

(Professional)
Binwang

Design (Visual)

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max

China

Digital Art , Animation (3D), Fantasy Art

Milon Bellal

(Professional)
Milon Bellal

Computer Graphics

Vray , Adobe Photoshop

Bangladesh

Fantasy Art , Animation (3D), Digital Art, Character Design

im a 3d aritist and i also like 2d animation very much....

Martha Werneck

(Professional)
Martha Werneck

Computer Graphics

Vray , Adobe Photoshop

Brazil

Fantasy Art , Animation (3D), Digital Art, Character Design

None

Angelo Scrigna

(Professional)
Angelo Scrigna

Hamza Cheggour

(Professional)
Hamza Cheggour

Design (Visual)

Adobe Photoshop , Vray

Algeria

Digital Art , Environmental Art

Digital Artist / Photographer, specialized in Architectural visualization. freelancer since 2002

Christine aka stine1

(Hobbyist)
Christine aka stine1