J.J. Yen's creative profile on folioSWEEP.

None

Leonardo Oliveira

(Student)
Leonardo Oliveira

Jack Jack

(Professional)
Jack Jack

Cameron Uranick

(Professional)
Cameron Uranick

Adam Richards

(Professional)
Adam Richards

Design (Visual)

Adobe Photoshop , Vray

Canada

Environmental Art , Fantasy Art

Im currently a concept artists at the Collective (a branch of foundation 9) and am working on environment concepts for Silent Hill 5 and other titles.

Annechira Shiva K...

(Professional)
Annechira Shiva Kumar

Scott Staley

(Professional)
Scott Staley

Photography

Adobe Lightroom , Adobe Photoshop

United States

Digital Photography , Digital Photography

I am a photographer I am for the most part self taught and have been at it for over a decade To get a more complete view of who I am please visit http://www.beyond.com/IFS-photoservices<br>

Felipe Sosa

(Student)
Felipe Sosa

Anton Cermak

(Professional)
Anton Cermak

Gonzalo Velez

(Professional)
Gonzalo Velez

Design (Visual)

Adobe Photoshop , Vray

Argentina

Environmental Art , Fantasy Art

Comence en el mundo del 3d a los 15 a&ntilde;os gracias a un amigo q tenia el 3ds.

Ivo Apollonio

(Professional)
Ivo Apollonio

Lionel Verlinden

(Professional)
Lionel Verlinden

Autodesk Maya , Adobe Photoshop

Belgium

Visual FX , Character Design

None

Vera Saldivar

(Amateur)
Vera Saldivar

Photography

Adobe Lightroom , Adobe Photoshop, AutoCAD

Mexico

Film Photography ,

None

Amanda Aug

(Professional)
Amanda Aug

Kaan Bayur

(Professional)
Kaan Bayur

Samir Sadikhov

(Professional)
Samir Sadikhov

Amora Leite

(Professional)
Amora Leite

Industrial Design

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max, Zbrush

Brazil

Anime , Digital Art

Simone Vignoli

(Professional)
Simone Vignoli

Music

Toscana

None

Nader Rangidan

(Hobbyist)
Nader Rangidan

Sebastian Popa

(Professional)
Sebastian Popa

Industrial Design

Autodesk 3ds Max , Autodesk 3ds Max

Romania

Industrial Design , Product Design

My interest in arts and design was developed since I was a child. As a result of this, at ten years old I enrolled at an arts school followed by an arts high school in my hometown, where I studied fine arts and design. Next, I pursued my design education at The National University of Arts<br>Bucharest, graduating in 2010 with a BA Product Design Degree.<br><br>In the summer of 2012 I graduated from the MA Industrial Design Programme at Central Saint Martins College of Art and Design London, a higher education experience consisting of conceptual, commercial, creative, critical design approaches, workshops, lectures, exhibitions and much more, all held at the heart of the Design Community, in London and in other cities throughout Europe.<br><br>In my work I try to experiment on various areas of the design discipline, trying to diversify my design language. Besides the commercial part of the design world, I am interested in the areas of conceptual and critical design.

Alan Martell

(Professional)
Alan Martell

Davor Anic

(Professional)
Davor Anic

Estudio Icone

(Professional)
Estudio Icone

Autodesk Maya , Adobe Photoshop

Brazil

Visual FX , Character Design

We usually introduce Icone as a studio specializing in creating images for printing.But our real work is to make stories, to illustrate any universe that you can imagine.For this, we have assembled a talented team, relying on high technology and offering the following:2D illustration: Representing ideas in digital drawings - vector or not - in the mostrelevant style to your work, with technical knowledge and creative insight.3D illustration: The big challenge in generating 3D images is to create something thatis hard to distinguish from reality, be it a can of soda, a character from another planetor a fantasy world.Concept Art: We can create a heaven in six days, but first you must define a very goodconcept, putting together a sketch. Concept Art gives special care to the design, whichensures the best alignment between the artist and art director and saves production time.Images Treatment and Retouching: It is more than just correcting an image, it is to use theartistic sense to refine a concept.Pre-press: At the end, it is time to let the art jump off the screen and come to life, or rather, utilize our expertise so that everything goes well when you get to thepre-press/finalizing and assembly. It is time to prepare the file for print press and make sure that the final result is exactly the same one approved by the client.Icone studio. You imagine, we go above and beyond.

Enilton Kirchhof

(Professional)
Enilton Kirchhof

Industrial Design

Adobe Photoshop , Vray, Zbrush

Brazil

Vehicle Design , Vehicle Design

None

Roberto Castelli

(Professional)
Roberto Castelli

Music

Italy

None

Marcos Aurelio

(Professional)
Marcos Aurelio

Autodesk Maya , Adobe Photoshop, Zbrush

Brazil

Visual FX , Character Design

None

David Cochran

(Professional)
David Cochran

Carlos Abeijon Ma...

(Professional)
Carlos Abeijon Martinez

Marcus Leal

(Professional)
Marcus Leal

Computer Graphics

Vray , Adobe Photoshop, Zbrush

Canada

Digital Art , Character Design

Hi there,I started to get involved with 3d when I was working as grapgic designer during 8 years. In 2006, after a course one year long, I started to work as generalist. Since then it was a deep plunge into the 3d world. I remember since the very beginning that modeling caught my attention.Two years after and I started to get so involved with how to develop characters in zbrush that I decided to go to Gnomon and take classes with Ryan Kingslien. The classes were amazing. Ryan was a great teacher. Since the beginning he tried to give me all the support I was looking for at that moment. Mark Dedecker was also a brilliant person and teacher as well. Good friend. So helpful and always concerned to share his experience and knowledge. Thank you guys!Today I work as a 3d modeler having my Italian citizenship request in process and hoping some day to start to work abroad in the game or movie industry. I keep myself focused in Character Development, Zbrush, Character Design, Human Anatomy, Drawings, Traditional Modeling and so on.For r&eacute;sum&eacute; request just send me a message and I will be glad to send it to you.I hope you enjoy the website and please feel free to contact me regarding any question you might have.Take care,Lealwww.marcusleal.comfacebook.com/

Torsten Muehlbacher

(Professional)
Torsten Muehlbacher

Boora Shi

(Professional)
Boora Shi

Autodesk Maya , Adobe Photoshop

China

Visual FX , Character Design

None

Basilis Gouletas

(Professional)
Basilis Gouletas

Viviane Fujita

(Professional)
Viviane Fujita

ramsay mead

(Professional)
ramsay mead

Joy Yu

(Professional)
Joy Yu

Sean Busher

(Professional)
Sean Busher

Photography

Adobe Photoshop , Cinema 4D, Zbrush, Adobe Premiere

United States

Digital Photography , 3D Modeling, Digital Art, Film Photography

Charlotte photographer Sean Busher is an advertising photographer specializing in conceptual photography and video production. He works with retoucher and CGI/3D artist Peter Godshall in creating commercially-viable works of art.

Funk

(Professional)
Funk

Industrial Design

Zbrush , Adobe Photoshop, Autodesk 3ds Max

Chile

Concept art , Animation (3D), Fantasy Art

João Vitor Grilo

(Professional)
João Vitor Grilo

Bobby Chiu

(Professional)
Bobby Chiu

Umadhar Kamti

(Professional)
Umadhar Kamti

Isrohan Alvarez

(Professional)
Isrohan Alvarez

Motion Pictures & Film

Adobe Premiere , Final Cut Pro

Czech Republic

Film, Video Editing ,

My name is Isrohan Alvarez. I was born in Mexico City in 1982.<br><br>I wanted to be a pilot for airplanes… But some time after high-school I ended up in the visual arts school and from 2005 to 2010 I worked making videos and photography for different purposes. Most of the time I was working in movie productions and every time my work was an amazing and different experience.<br><br>Then in the 2010 I went to Indonesia where I lived and studied for 3 years, I started to paint and do graffiti. The first year I was living in Java Island a volcano located 20 kilometers from my house happened to make eruption so I went to make visual documentation and It has been one of the strongest experiences in my life. <br><br>Now I live in Prague and I started to study Czech.

Fagmario Rodrigues

(Professional)
Fagmario Rodrigues

Autodesk Maya , Adobe Photoshop

Brazil

Visual FX , Character Design