Barry Araujo Kolman's creative profile on folioSWEEP.

[u'orchestra', u'conductor', u'Conductor', u'youth orchestra conductor', u'music director', u'guest conductor', u'artistic director', u'Shenandoah Symphony Orchestra', u'Orchestra']

Barry Araujo Kolman

(Professional)
Barry Araujo Kolman

Music

USA

Experienced international orchestra conductor; have worked with professionals, talented amateurs, and students. Reviewed by major publications and recording artist. Award winning author.

Marco Aramha

(Professional)
Marco Aramha

John Baumgartel

John Baumgartel

Tom Godfrey

(Professional)
Tom Godfrey

Lee Perry

(Professional)
Lee Perry

Juan Silva

(Professional)
Juan Silva

Industrial Design

Zbrush , Adobe Photoshop, Autodesk 3ds Max

Canada

Concept art , Animation (3D), Fantasy Art

Creative computer-graphics artist and designer with a main focus in 3D animation, lighting and rendering. Always a true professional with a high sense of commitment and responsibility. Also, a hard-working person always ready to tackle a new challenge and who is able to work both independently and as part of a team, with great communication and interpersonal skills.

Eduardo Pras

(Professional)
Eduardo Pras

Gaming

Adobe Photoshop , Autodesk Maya, Adobe After Effects

Brazil

Digital Art , Animation (3D), Animation (2D)

Animation, Ilustration, Gamemaking, Books and storytelling...Playing Piano Also!<br><br>I make 2D and 3D content, and am available for freelance.<br><br>I've worked with Disney, Voegol, Rede Globo, Ambev, Brahma, Budweiser, Agência Africa, etc..<br><br>Feel free to contact me!

Alwyn Hunt

(Professional)
Alwyn Hunt

Autodesk Maya , Adobe Photoshop

Australia

Visual FX , Character Design

Senior Texture Artist - Weta Digital, WellingtonApril 2012 &ndash; 2014The Hobbit I &amp; IISupermanIronman3Senior Texture Artist - Double Negative, LondonNovember 2009 &ndash; 2012SupermanJohn Carter of MarsLead Texture Artist - The Moving Picture Company, LondonJuly 2009 &ndash; November 2009 Ridley Scott's - Robin HoodSenior Texture Artist - Sony Pictures Imageworks, Los AngelesJanuary 2009 &ndash; July 2009 Alice in WonderlandLead Texture Artist - The Moving Picture Company2007 &ndash; 2009 WolfmanWatchmenHarry PotterNarnia - Prince of CaspianSurfacing Lead - Starz Animation, Toronto, CanadaApril 2005 &ndash; September 2006 (1 year 6 months)Surfacing Lead on Everyone's Hero Generalist - Animal Logic, SydneyFebruary 2004 &ndash; March 2005 TVC and feature films.- House of Flying Daggers- Farscape- various commercialsGeneralist - Fuel VFX, SydneyJanuary 2004 &ndash; June 2004 ( 6 months)TVC Commercial work

Laura Benavides Lara

(Professional)
Laura Benavides Lara

Painting

I don't use Software , Adobe Photoshop

Spain

Expressive Art ,

My work is a constant exploration of inner reality and the collective unconscious in an attempt to make it visible, looking for a certain integrity, with vertigo and tranquility inherent in the depths of the human soul.

Charles Bahous

(Professional)
Charles Bahous

Industrial Design

Zbrush , Vray

Canada

Vehicle Design , Vehicle Design

http://artchoicecb.blogspot.ca3D Artist / Bell Mobility / 2012 - 2013-Created commercial work for Bell PM Program-Help organize production pipeline-Created / administered a lecture on 3D Lighting- Worked on 2D concepts-Modeled, Textured, and layout 3D scenes-Light, Render and Composite 3D production shots for EditingDigital Artist / History Television / 2011-Worked closely with Art Director to produce art work for Discovery World HD-Created look development from script through concept art-Established story board panels from script &amp; concept art work-Produced production paintings based on story boards and concept art work-Modeled &amp; textured 3D objects in reference to photosPhotographer / 2005 - Present-Photo shoots for weddings, concerts, personal photo shoots, and business events-Compositing photographic shots; conveying mood, directing the viewer&rsquo;s attention to key elements within the shot-Ensuring that important actions are visible and easy to understand-Placement and adjustment of lights for weddings and personal photo shoots

Vivian Barroso

(Professional)
Vivian Barroso

André Teles D.

(Professional)
André Teles D.

Marciel Santos Silva

(Professional)
Marciel Santos Silva

Matt Charette

(Professional)
Matt Charette

Gaming

Zbrush , Autodesk 3ds Max, Adobe Photoshop

Canada

3D Modeling , 3D Texturing, Art Direction, Mobile Apps

My name is Matt Charette and I'm a well rounded artist that has a strong skill set in both 2d and 3d elements of the creation process. I have a burning passion and great respect for the video game industry as it has been a big part of my life, I've enjoyed watching the industry grow to be as powerful as it is today and look forward to continuing to be a creative piece of the puzzle. <br><br>

Daria Ivanova

(Professional)
Daria Ivanova

Design (Visual)

Adobe Illustrator , Adobe Photoshop, Adobe In-Design, Autodesk Sketchbook

Russian Federation

Graphic Design , Drawing, Illustration, Acrylics

None

Kristian Davidson

(Professional)
Kristian Davidson

Industrial Design

Adobe Photoshop , Vray

Canada

Vehicle Design , Vehicle Design

The thing about games that really gets me (in a good way), is that when you're creating characters and worlds for, say, comics, then you can create absolutely anything you want, and you can have these characters and worlds doing anything you want, and then you can look at them, sitting in their little boxes, not doing anything. With movies you can do almost the same, except of course that it takes a LOT more work to make something believable and to have it blend in realistically with it's surroundings. When done well it can be an amazing visually experience, but again, the image sits in it's little box and you can watch it move around. But with games, you can create the most unbelievable characters, place them in completely outlandish worlds that only need to be believable in themselves, put the whole thing it's little box, and then take control of the little box!

Binwang

(Professional)
Binwang

Design (Visual)

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max

China

Digital Art , Animation (3D), Fantasy Art

Perry Shulak

(Professional)
Perry Shulak

David Cathro

(Professional)
David Cathro

adozv

(Professional)
adozv

Guohui Zhang

(Professional)
Guohui Zhang

Industrial Design

Zbrush , Adobe Photoshop, Autodesk 3ds Max

China

Concept art , Animation (3D), Fantasy Art

Richard George

(Hobbyist)
Richard George

Computer Software

Adobe Photoshop , Adobe Photoshop, Adobe Lightroom

India

Digital Art , Digital Photography, Digital Photography

None

Gabriel Eslava Go...

(Professional)
Gabriel Eslava Goulart Lopes

AJ Whitfield

(Hobbyist)
AJ Whitfield

Design (Visual)

Adobe Photoshop , Autodesk 3ds Max

England

Concept art , Character Design, Environmental Art, Storyboarding

Concept Art is my hobby-turned-passion for life. I love the constant learning opportunities it throws at me, with both satisfying and frustrating results. <br><br>I want for very little else than to develop as a professional Concept Artist in the area of Environment and Character Design for games or films!<br><br>I am available for work and will operate very well in a team where I can also observe and learn the pipeline.<br><br>Please check out my deviantart account for an in depth look at my skills! Many thanks.

Grace Park

Grace Park

Dian Jin

(Professional)
Dian Jin

Animation

Adobe Photoshop , Vray, Corel Painter, Autodesk 3ds Max

China

Character Design , Vehicle Design

None

Gary Hernandez

(Professional)
Gary Hernandez

Eduardo Rufino De...

(Professional)
Eduardo Rufino De Oliveira

Julio Cesar

Julio Cesar

Fatemah Alhusayni

(Amateur)
Fatemah Alhusayni

Vinicius Dada

(Professional)
Vinicius Dada

Kevin Edwards

(Professional)
Kevin Edwards

Ronald Robinson

(Professional)
Ronald Robinson

Carine Lucchese

(Professional)
Carine Lucchese

Photography

Adobe Photoshop ,

London

Digital Photography ,

I am an emerging photographer working in the fields of fashion and music.

Fabricio Duque

(Professional)
Fabricio Duque

Luiz Felipe Alceu...

(Student)
Luiz Felipe Alceu Gumieri Olivieri

Courtney McGaha

(Student)
Courtney McGaha

Photography

Adobe Photoshop , Adobe Illustrator

United States

Digital Photography , Typography

I was born and raised in West Texas, where I'll be staying when I start my MFA through AAU Online in Visual Effects for Animation, focusing on lighting and texture. Right now I'm finishing up my BFA in Art/Graphic Design. My other passions are in music, t-shirt design, photography, and film.

Craig Babin

(Professional)
Craig Babin

Danilo Cabral

(Professional)
Danilo Cabral

Dan Blomberg

(Professional)
Dan Blomberg

Computer Graphics

Adobe Photoshop , Adobe Photoshop, Corel Painter

Canada

Environmental Art , Animation (3D), Digital Art, Character Design

None

Gerson Rother

(Professional)
Gerson Rother

Casey Kirkpatrick

(Professional)
Casey Kirkpatrick

Nick Kingsland

(Professional)
Nick Kingsland

Design (Visual)

Adobe Photoshop , Vray

Canada

Environmental Art , Fantasy Art

For as long as I can remember I've had a love of art. As a child I was inspired by cartoons and comic books. Nowadays, with the advances in technology and CG art being here to stay I find the talented work of fellow artists such as those found on CG Talk as well as the current generation of video games to be my biggest inspiration. I'm currently completing a post graduate course at Humber College for 3D Multimedia for Game Design and am more than eager to get my foot into the industry door. My particular areas of interest are Character Concepts and Texturing (organic &amp; non-organic). The programs I use are: 3D Studio Max, Photoshop, Illustrator, After Effects and Premiere. I've still got a lot to learn but then again, who doesn't?

Robert Gantner

(Professional)
Robert Gantner