Daniel Ramos's creative profile on folioSWEEP.

None

Rick L

(Professional)
Rick L

Autodesk Maya , Adobe Photoshop

Australia

Visual FX , Character Design

I'm a studying 3d artist, looking for some work in the computer animation and gaming industry.I've been working with 3d applications since I was 12 and been publishing online since the start of 2008, my major focus in 3d programs is Vue and Maya, and I'm looking to produce my first fully animated short film

Kayleigh Smith

(Professional)
Kayleigh Smith

Binwang

(Professional)
Binwang

Design (Visual)

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max

China

Digital Art , Animation (3D), Fantasy Art

Stephanie Schott

(Professional)
Stephanie Schott

Joseph Yeo

(Professional)
Joseph Yeo

Ricardo Martins

(Professional)
Ricardo Martins

Birdy Otton

(Amateur)
Birdy Otton

Alexander Nanitchkov

(Professional)
Alexander Nanitchkov

Autodesk Maya , Adobe Photoshop, Corel Painter, Zbrush

Bulgaria

Matte Painting , Animation (3D), Concept art

Alexander Nanitchkov was born in Sofia, Bulgaria and is now 33. A graduate of the Sofia Academy of Fine Arts, he has been painting traditional art for 12 years, favoring acrylic paints on canvas. Recently, he has started to delve deeper into digital art. He has been heavily influenced by the "old masters" and Asian artwork, and is now exploring conceptual environments and character design. http://artofinca.blogspot.com/ www.artofinca.comhttp://tsabo6.deviantart.com/

David Silvers

(Professional)
David Silvers

Advertising & Marketing

Adobe After Effects , Adobe Photoshop

United States

Abstract Design , Creative Direction

None

Samuel Brousseau

(Professional)
Samuel Brousseau

Alexandre Prado

(Professional)
Alexandre Prado

Adam Dezine

(Professional)
Adam Dezine

Cole Ratner

(Professional)
Cole Ratner

Renato Montoro

Renato Montoro

Alessandro Lima

(Professional)
Alessandro Lima

Industrial Design

Adobe Photoshop , Vray, Zbrush

Brazil

Vehicle Design , Vehicle Design

I'm working in a Company called Aquiris Game Experience that develops ADverGames ad Virtual Reality for many Company. In this team, I'm answerable for create Characters and objects Lowpoly and Highpoly.For one yar I worked in a Shouthlogic Studios that develops games for consoles like PS2, PS3, XBox, XBox360 and PC. I was answerable for create complex Assets and Charaters Lowpoly and Higholy to Next Gen Games (development technics to create Normal Mapping and Occlusion Mapping), and other objects too.I'm study at Uniritter University in a currently Graphic Designer Graduation and I'm participating in a Project of Initiation Discent called "Travelling" ("Viajando").For 3 years, I worked with Design Architeture in a Company Compumanager, in Brazil. At this moment I developed new technics about modeling, texturing, rendering (VRay Render) and pos-production for images still and animations.For a year I worked as a volunteer in a Project CROMOSLAB at Unisinos, where I could inquire and practice modeling and texturing for Lowpoly Characters, basic Skin and basic Rigging with Charater Studio. Alessandro Lima

Rod Pereira

(Professional)
Rod Pereira

Industrial Design

Zbrush , Adobe Photoshop, Autodesk 3ds Max

Brazil

Concept art , Animation (3D), Fantasy Art

My name is Rod Pereira, and for over ten years, I'm working as a professional designer, working for various countries, including USA, France, Israel, Finland and Alaska.I'm a Concept Artist, Concept environment artist, Illustrator, and Comic Book Penciler and Inker.Professional ExperienceCurrently I'm developing environmental images and concept designs for Osmo Productions' 3D animation movie. The film is entitled "The Legend of King Nal". I am also working like conceptart character to the videogame company Fuzzyeyes, making concepts to the game Edge of Twilight .I´m also the co-creator and illustrator of the special series"‘Ronin Soul", a Brazilian comic book not yet released in USA. I've worked as an Illustrator for the past 10 years. During that time I penciled the comic book Star Wars "Outlander", illustrated for Dungeons&Dragons(pencils and inks) and provided illustrations for the book character Angus (a Brazilian best-seller book, already published in many countries including China). I was the illustrator and character concept designer for the "Paradisearts" website, made some covers for the Brazilian Playstation Magazine, and did the pencils for 5 issues of the american comic book "Black Tiger". I also provided pencils and inks for a special French SCI-FI comic book with 68 pages entitled "Last Crusader". I am sending my portifolio to be evaluated, and some samples in the e-mail.Portfolio Websitewww.flickr.com/photos/rodart Thanks, Rod PereiraConceptArtist - IllustratorPhone Number - 55(11) 3477-0568 / 55(11) 9180-9886Portifolio Online - www.flickr.com/photos/rodart

Marcos Aurelio

(Professional)
Marcos Aurelio

Autodesk Maya , Adobe Photoshop, Zbrush

Brazil

Visual FX , Character Design

None

Leo Buccio

(Professional)
Leo Buccio

Design (Visual)

Adobe Photoshop , Vray

Argentina

Particle Effects , Fantasy Art

My name is Leonardo Buccio, im from Mendoza, Argentina. On my fan tour of visual arts i was learn to work depply in the concept creation.

Nor Fadhli Mohammed

(Amateur)
Nor Fadhli Mohammed

Design (Visual)

Adobe Illustrator , Adobe Photoshop, Adobe In-Design

Singapore

Branding , Web Design, Illustration

None

Bruno Melo

(Professional)
Bruno Melo

Computer Graphics

Vray , Adobe Photoshop

Brazil

Digital Art , Character Design

My name is Bruno Melo, I work as freelance character artist.Services that I offer:* digital sculpting for 3d printing and rapid prototyping* high/low polygon character, creature or hard surface modeling/sculpting for cinematic or game assets* accurate normal map/ambient occlusion and any other next gen art asset creationTools that I use:* 3Ds Max* mudbox* photoshop* xNormal* zbrush I´m available for freelance, please feel free to contact me:

Gregory Addo

(Professional)
Gregory Addo

Shawn Pero

(Professional)
Shawn Pero

taise kodama

(Professional)
taise kodama

Carrie Gomez

(Professional)
Carrie Gomez

Broadcast Media

Adobe After Effects , Adobe Premiere, Adobe Illustrator, Adobe Photoshop

United States

Film (Cinematic) , Creative Direction, Digital Photography, Film, Video Editing

None

Fernando Figueire...

(Professional)
Fernando Figueiredo Alves

Gary Wenjie

(Professional)
Gary Wenjie

Design (Visual)

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max

China

Digital Art , Animation (3D), Fantasy Art

Henry Ford Failure is only the opportunity to more intelligently begin again.

Eddie Jefferson

(Professional)
Eddie Jefferson

Jason Frost

(Professional)
Jason Frost

Design (Visual)

Adobe Photoshop , Vray

Australia

Digital Art , Animation (3D), Fantasy Art

None

Reality Reality

(Professional)
Reality Reality

Marta Salamon

(Professional)
Marta Salamon

Information Technology

HTML and CSS , Adobe Photoshop, Adobe Photoshop, Adobe Photoshop

Polska

Web Design , Interactive Design, Character Design, Illustration

Hi. I'm Marta, also known as "that one girl in IT department" <br>I love to design stuff and admire awesome projects. <br>My areas of expertise are:<br>*Web design<br>*Corporate design<br>*Illustration<br>*Concept Art<br>*Coloring artist

Cai Cai

(Professional)
Cai Cai

Design (Visual)

Adobe Photoshop , Vray

China

Digital Art , Animation (3D), Fantasy Art

Matt Ellis

(Professional)
Matt Ellis

Industrial Design

Zbrush , Adobe Photoshop, Autodesk 3ds Max

Canada

Concept art , Animation (3D), Fantasy Art

Work Status: Interested in an entry level position as a matte painter and concept artist at a studio in the film and gaming industry. I am an artist located on the east coast of Canada who's main focus is to create interesting and inspiring environments for the entertainment industry. I have a strong passion for creating fantasy environments that have a sense of place, past and future. Places are characters within themselves and I strive to help their stories be realized and told through my work. Hobbies:Films, video games, books (sometimes), camping, hockey and endlessly viewing artwork on websites. Follow me on twitter! Matellis17

Fabio Bispo

(Professional)
Fabio Bispo

Jnn Novelletto

(Professional)
Jnn Novelletto

Computer Graphics

Adobe Photoshop , Adobe Photoshop, Corel Painter

Argentina

Environmental Art , Animation (3D), Digital Art, Character Design

Scott Walley

(Professional)
Scott Walley

Industrial Design

Zbrush , Adobe Photoshop, Autodesk 3ds Max

Australia

Concept art , Animation (3D), Fantasy Art

Howdy! My name is Scott Walley, and I enjoy long walks on the beach and...No! wait! wrong sort of personal....Anyway, I won't bore you with the niggly little details, if your interested in that kinda stuff, my contact details are above....basically I'm you're average &quot;20-something&quot; standard interests (Sci-Fi, Comic art, Concept / Design, PC gaming, etc).

Maciel Alves

(Professional)
Maciel Alves

Computer Graphics

Adobe Photoshop , Adobe Photoshop, Corel Painter

Brazil

Environmental Art , Animation (3D), Digital Art, Character Design

None

Dave King

(Professional)
Dave King

Mike Roki

(Professional)
Mike Roki

Design (Visual)

Sketchup , AutoCAD

Poland

Digital Art ,

Unrealviz is all about 3D non photorealistic renderings of architecture design. I just am a bit tired of "photorealism" in architectural visualization. There is a lot of renderings out there, claiming they are photorealistic. But very often they are not. They just try to be. Of course there are a lot of beautiful stuff as well. But my way is NPR - non photorealistic renderings. Feel free to contact me if you are interesting in my works!

Chechu Nieto

(Professional)
Chechu Nieto

Gaming

Adobe Photoshop , Adobe In-Design, Corel Painter

Barcelona

Digital Art , Character Design, Cartoon, Comic Art, Creative Direction

I'm a freelance graphic artist from Barcelona, specializing in Art Direction, Graphic Design and Illustration for Board Games.<br><br>Since 2010 I've worked in a lot of Board Games. These are some samples: Dominant Species, Revolver (1 and 2), Invaders, GMT Games COIN series (Andean Abyss, Cuba Libre, A Distant Plain), 21 Mutinies: Arrr Edition, Canterbury, Dungeon Raiders, Core Worlds, Mythos at War, Ascending Empires...<br><br>Officially guest artist to DAU Barcelona Fair and Jesta Valencia in 2013

Ralph Riccardi

(Professional)
Ralph Riccardi

Entertainment

Adobe Premiere , Adobe After Effects, Adobe Encore, Adobe Photoshop

USA

Film, Video Editing , Film, Video Editing, Film, Video Editing, Film, Video Editing

My most recent position included not only managing permalance editors and freelance crews but also writing, producing, camera operation and editing for executive messages, DTC videos, training videos, product launches and general corporate videos. I have a great deal of experience in video production and delivery across multiple platforms. On a daily basis I work closely with creative and technical teams, accurately scope projects, direct and coordinate both studio and location shoots, communicate with clients, oversee QC, revisions and final delivery across global networks.

Benjamin Hepburn

Benjamin Hepburn

Daniel Hill

(Student)
Daniel Hill

Design (Visual)

Autodesk 3ds Max , Vray, Adobe Photoshop, mental Ray

United Kingdom

3D Modeling , 3D Texturing, Digital Art, Interior Design

I'm currently Studying for my degree in Animation, Games and Interactive Media with a strong passion for Architectural Visualisation.<br>I have a good working knowledge of 3dsMax, Vray, Mental Ray, Adobe Photoshop, illustrator and After effects.<br>Also some practice in Maya, Zbrush and Mudbox.