Daniel Esteves's creative profile on folioSWEEP.

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Genc Buxheli

(Professional)
Genc Buxheli

Computer Graphics

Adobe Photoshop , Adobe Photoshop, Corel Painter

Albania

Environmental Art , Animation (3D), Digital Art, Character Design

I see myself as a very dedicated person who loves to work.When i was 10,i got introduced to Lightwave which changed my point of view.I decided to learn modelling and animation and also,i was lucky enough to start working in the first graphic design studio in Albania.Since then,i am spending my time to learn and improve my modeling.texturing and animation skills by working in my own graphic design studio.

Rafael Migliorini

(Professional)
Rafael Migliorini

Industrial Design

Adobe Photoshop , Vray, Zbrush

Brazil

Vehicle Design , Vehicle Design

None

Matias Diale

(Professional)
Matias Diale

Design (Visual)

Adobe Photoshop , Vray

Argentina

Digital Art , Animation (3D), Fantasy Art

None

Rafael Eugenio

(Professional)
Rafael Eugenio

Kobie Pieterse

(Professional)
Kobie Pieterse

Photography

Adobe Photoshop , Adobe Lightroom

United States

Digital Photography , Creative Direction

None

Rafael Yamane

(Professional)
Rafael Yamane

Shawn Briscoe

(Professional)
Shawn Briscoe

Marcelo Veiga Penna

(Professional)
Marcelo Veiga Penna

Sylvain Baudet

(Professional)
Sylvain Baudet

Zheng Quan

(Professional)
Zheng Quan

Animation

Adobe Photoshop , Vray, Corel Painter

China

Environmental Art , Digital Art

None

Bárbara Boratino

Bárbara Boratino

Music

Brazil

None

Yunior Guerra

(Professional)
Yunior Guerra

Entertainment

Adobe Photoshop ,

Dominican Republic

Digital Art ,

Freelance artist from Dominican Republic at the Caribbean.<br><br>Past Jobs:<br>-Trading Card Game Illustration: Iron Gauntlet Industries.<br>-Illustrations for Book Cover.<br>-Character design for various (Games, novels and comics).

Kristian Davidson

(Professional)
Kristian Davidson

Industrial Design

Adobe Photoshop , Vray

Canada

Vehicle Design , Vehicle Design

The thing about games that really gets me (in a good way), is that when you're creating characters and worlds for, say, comics, then you can create absolutely anything you want, and you can have these characters and worlds doing anything you want, and then you can look at them, sitting in their little boxes, not doing anything. With movies you can do almost the same, except of course that it takes a LOT more work to make something believable and to have it blend in realistically with it's surroundings. When done well it can be an amazing visually experience, but again, the image sits in it's little box and you can watch it move around. But with games, you can create the most unbelievable characters, place them in completely outlandish worlds that only need to be believable in themselves, put the whole thing it's little box, and then take control of the little box!

Griet Vanhemel

(Professional)
Griet Vanhemel

Design (Visual)

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max

Belgium

Digital Art , Animation (3D), Fantasy Art

I have loved art since I was a little girl. I am drawing and making up stories as long as I can remember. So it wasn't very difficult to me to decide to study something which has to do with Art and Storytelling. I studied an all around animation course at an Art Institute in Belgium. After I graduated in Belgium I wanted to learn more about the art of bringing characters to life, not just let them move. I learned the basics of animation but I wanted to let people feel that a 3D character can have a real personality with real emotions. So I decided to take a course in Character Animation at the University of Arts in London. My first professional project started as my final project at the Arts University in London. I found a company that was happy to support me in exchange of creating a 3D CGI pilot for a pre-school series, my final project: &ldquo; Ubi&rdquo;. My Final Project was a success! So after graduating I started working on this project as a Character Animator, Concept Artist, Modeler, Writer, Producer and Director Assistant. Now this project is on hold waiting for investors and TV channels to buy it, so all the little children can enjoy Uki! And I have to look for another 3D child to be born.

Silvano Novara

Silvano Novara

Digital Giraffe

(Professional)
Digital Giraffe

Raphael Gorgy

(Professional)
Raphael Gorgy

Rosalvo Andr De A...

(Professional)
Rosalvo Andr De Araujo

Paul Mccallion

(Professional)
Paul Mccallion

Robson Leonel

(Professional)
Robson Leonel

Industrial Design

Autodesk Mudbox , Adobe Photoshop, Autodesk 3ds Max

Brazil

Anime , Digital Art

None

Anthony Jamhour

(Professional)
Anthony Jamhour

Eduardo Janiszewski

(Professional)
Eduardo Janiszewski

Jelena Perisic

(Student)
Jelena Perisic

Design (Visual)

Adobe Illustrator , Adobe Photoshop, I don't use Software, Adobe Photoshop

Serbia

Graphic Design , Digital Art, Acrylics, Digital Photography

Traditional/digital artist & photographer. Dreams interpreter. Recreative blasphemy, here and there. Love for all things and people unexplainable. Love for the supernatural and all the things that cannot be seen with naked eye. Digging deep into the subconscious, into the soul, for all to see. Feeling, not tangibility.

Barrie Martelle

(Professional)
Barrie Martelle

Miyuki Mardon

(Professional)
Miyuki Mardon

Uriah Herr

(Professional)
Uriah Herr

David Tichauer

(Professional)
David Tichauer

Germaine Gale Sal...

(Professional)
Germaine Gale Salazar

Christopher Hibbert

(Professional)
Christopher Hibbert

Photography

Adobe Lightroom , Adobe Photoshop

France

Digital Photography , Digital Photography

It is as a student in a hospitality management school that Christopher decided in 2006 to become a professional photographer.<br>Photography has always been his passion. He acquired the knowledge reading forums and tutorials available on the internet.<br><br>He worked first as a concert photographer. At this time, he started focusing on Light and realized he could control it to add some effects to his photographs. A few months later, the first photograph of the series "Light is Life" was shot: "Rendez-Vous".<br><br>Light painting is a popular technique that is found today, among others, in advertising.Concerts, fashion, portraits, events, sports ...,<br>Christopher is a versatile photographer who can, thanks to his experiences, adapt himself to different shooting conditions.<br><br>Nikonist born in 1983, he lives in Paris where he keeps working on the “Light is Life” series among other projects for a company called Imagera.

Greg Steinke

(Professional)
Greg Steinke

Music

United States of America

Dr. Greg A Steinke is retired, former Joseph Naumes Endowed Chair of Music/Art and Associate Dean of Undergraduate Studies, Marylhurst University, Marylhurst, Oregon; Associate Director, Ernest Bloch Music Festival (‘93–97) and Director, Composers Symposium (‘90–97) (Newport, OR); served as the National Chairman of the Society of Composers, Inc. (1988–97). Composer of chamber and symphonic music and author with published/recorded works and performances across the U. S. and internationally; speaker on interdisciplinary arts, and oboist specializing in contemporary music. Dr. Steinke is the current national president of NACUSA and also serves on the NACUSA Cascadia Chapter Board.<br>

Alex Jacob

(Professional)
Alex Jacob

Computer Graphics

Vray , Adobe Photoshop, Zbrush

Canada

Digital Art , Character Design

I Believe that nothing comes without hard work. To get better, you have to push yourself every day, be inspired by everything around and aim for greatness. Above all as the greats always say, Draw and draw....and if you're tired draw some more....

Laura Capito

Laura Capito

Cristian Rio

(Professional)
Cristian Rio

Animation

Adobe Photoshop , Vray, Corel Painter, Autodesk 3ds Max

Brazil

Character Design , Vehicle Design

I'm 3D Artist - High Poly modeler, Concept Design and Ilustrator

Pablo Vazquez

(Professional)
Pablo Vazquez

Simon Bull

(Professional)
Simon Bull

Computer Graphics

Vray , Adobe Photoshop

Australia

Fantasy Art , Animation (3D), Digital Art, Character Design

Simon Bull is a traditionally trained artist with a focus on photo-realistic 2.5D/3D digital matte painting and high end 3D VFX. His goal is to work as a matte painter and VFX artist for feature film and/or television.

Rodrigo Assaf

(Professional)
Rodrigo Assaf

Computer Graphics

Vray , Adobe Photoshop

Brazil

Digital Art , Character Design

My name is Rodrigo and I&acute;ve got some programming and art background. Since when I got in the university to study computer science I have been pursuing some programming skills but I never let the arts behind in order to combine these areas to become a unique professional.During my masters I wrote a thesis about facial motion capture, using a little of matlab to help me with the involved calculus. After it, I worked in several companies using 3DS Max to model and animate characters for games and videos, and worked with optical motion capture. Nowadays, I am teaching computer graphics at Mackenzie University in the Comunication department. My email is: !

Pat Dunal

(Professional)
Pat Dunal

Anand Halbhavi

(Professional)
Anand Halbhavi

Autodesk Maya , Adobe Photoshop, Corel Painter

Canada

Matte Painting , Animation (3D), Concept art

Hello all I am Anand, I just graduated from Vancouver Film School.I am a talented digital artist with skills in 3d(organic and hard surface) modeling,digital and traditional sculpting, digital painting &amp; concept sketching.I love working on fantasy and sci-fi concepts, right from designing, modeling, texturing and sculpting. I especially love working on creature design and hope to develop it even further. I am new in this field with little experience but with lot of enthusiasm . I work really well with a team as I am very open minded and love to receive professional criticism which would help me to become a better artist.

giorgio giussani

(Professional)
giorgio giussani

Maya Bocheva

(Professional)
Maya Bocheva